I am sure that i am in the correct section because this is opengl with regards to android game development.
I study a book which is a pdf and i found early chapters using FloatBuffer.put(float vertices) and i understand that. But for the next chapters they use FloatBuffer.put(float src, int offset, int length). I am hoping someone can answer what is the difference between the two. What is the meaning and what is the importance of offset and length in FloatBuffer.put(float src, int offset, int length). Thanks a lot.