Jump to content

View more

Image of the Day

The beast has a mighty searchlight of evil! #screenshotsaturday https://t.co/bzKepOojDL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

FMod frequency/pitch slide

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 gibber   Members   

122
Like
Likes
Like

Posted 24 October 2001 - 06:24 AM

Years back on the Amiga, i had a driving game that made engine noises with a single sound sample, altering the pitch according to the speed/revs of the car to get a great purring engine noise. When i tried to do the same using FMod, i find that FSOUND_Set_Frequency changes the kHz and thefore quality of the sound, but i cant seem to change the pitch. Is this possible with PC sound hardware?? FMod has effects like Echo/Flanger but i cant seem to find one that does what i want. Any ideas?? -- Matt Barnett




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.