Looking for tips on how (where on the Internet preferably for free, methodology / approach, ...) to put a browser-based MMORPG development team together to create a game prototype.
Some details worth mentioning:
1. I have been working for over half a decade on the design (both business model, game design and technological aspects) of a space based (think EVE Online) MMORPG.
2. I have developed some alpha stage pieces that focus on game mechanics and are not graphically impressive.
3. I do not have enough capital to just fund people myself, so I am looking for enthusiasts who would want to participate in this as a "hobby" project (yet closed-source; I do know about NDAs and such).
4. The most appealing and likely to succeed type of funding would be crowd funding, which, for this type of project, requires a team and at least an alpha stage working prototype.
The technologies / programming knowledge that will be required for this prototype stage project are mainly WebGL and WebSockets.
So my question is, where can I find people like who'd want to participate in a "hobby" project which can become a fully funded game development project? I suppose game development departments at universities might be a good starting point - but how to approach these... calling or emailing and if the latter then who to write (head of department, individual professors, ...?) and what to say?
Or even better, are there any popular and free forums to post such a project at?
And what would any of you suggest how should I approach people, how should I introduce the project and myself? I'm asking because this is intended to become a mainstream commercial MMORPG, so I can't give out too much info, which might put off some people, so maybe someone has any tips on what to reveal and what not to, and how to go about in doing so.