Does it necessarily depend on the platform(console, pc, handheld), the optimizing algorithm is not efficient enough or just the amount of object currently on the screen is too much for the platform too handle?
Just wanted to ask in case, I worked with a different language with a new api where I might run into this issue.
How do I improve frame rate in a game? How many factors is taken into consideration to improve the frame rate.
Edited by warnexus, 27 July 2013 - 11:28 AM.