If I have a piece of code such as this:
D3DXHANDLE hTechnique = _pEffect->GetTechniqueByName("ExplosionTechnique");
When I'm done, or exiting, or an error occurs, what do I do with hTechnique?
I'm -guessing- that the handles don't increase a ref count on the effect and that it's just up to me to make sure i use the handles within the lifetime of the effect itself. But I can't really find any docs on it, and no sample code shows them being released.
Still, I'm one of those folks who doesn't like my code to leak anything under any reasonable scenario, so I'd like to make sure I'm doing the right thing!