Some really interesting replies guys, thanks. I made a mistake in one of my posts, my terrain renders in betwern 1.25ms and 2ms, not 1.25FPS as I said - that really would be super slow! I think my terrain is ultra efficient so no problems there.
The main point of my post was that DXUTIL seems to be able to render nothing faster than I can.
I know I shouldn't be profiling yet, but when the engine is fully loaded and I'm nearing that 16.6ms, I may need that extra bit and I was just curious as to whether DXUtil does something special.
Thanks
Is my frame time too high?
The main point of my post was that DXUTIL seems to be able to render nothing faster than I can.
as a framework, one would expect it to be no faster, and possibly slower than the minimum required straight forward code.
I was just curious as to whether DXUtil does something special.
Its just a framework for writing directx games. inside, its just directx calls, wrapped up in a "on this event" callbacks type architecture.
you can take a look at the code in it for stuff you're working on to make sure you're making the correct calls.
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