I'm working on a 2D RPG in Java using LibGdx, and need to find a way to store my game data. The things I've considered are YAML, JSON and XML. I only have experience in working with XML, but the others can't be too hard to learn. What I need to achieve is being able to define items to be generated by listing the components that the item would have and my EntityGenerator would turn them into game objects.
Additionally, I would like to be able to build myself an "Item creator" utility where I can use a GUI to simply check off the components to add for my item and it would add that into the data file.
Edited by stein102, 20 August 2013 - 04:32 PM.