I have a dynamic mesh grid as the water surface in my game, in Unity Pro. I animate it over time to simulate waves. I would like the surface to reflect the objects rendered above and partly intersecting (floating on) the surface. First I thought about using a cubemap and standard reflection shader but that only works if the surface is flat.
Can you point me in the right direction, since I have no idea how I should start tackling this, thanks!
Edited by GuyWithBeard, 02 September 2013 - 04:09 AM.