I have two render targets, 0 = color and 1 = depth.
Now I'm trying to get anti-aliasing to work, since it's not working anymore.
I read that I could use IDirect3DDevice9::StretchRect to get anti-aliasing to work, how do I use the function correctly?
I'm getting a black screen If I enabled anti-aliasing.
Edited by Medo3337, 05 September 2013 - 04:31 PM.