Would using view frustrum culling benifit players fps performance in a multiplayer game?
Has anyone tried it with say 100 players and only render the players that are within a set radius from you ? but for all the other players you would still need to know about there x,y,z positions right so the server always sends there positions to you that make the client decide if they should be rendered or not.
Could you do this for terrain and geomtry as well or that that be expensive on the server?
Edited by Anddos, 07 September 2013 - 04:02 PM.