Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

glfwOpenWindow

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 FGFS   Members   

345
Like
0Likes
Like

Posted 23 September 2013 - 02:39 AM

Hi

I need it to get keyboard input, hence I want it to be transparent. Also, if possible within the already existing Opengl app. (x-plane plugin)

Thanks

 



#2 Irlan Robson   Members   

4056
Like
0Likes
Like

Posted 23 September 2013 - 08:37 AM

I don't know about your skills but if you are using C++ go with SFML. It's more object oriented. If you have some time to play, create your own framework. That is:

 

System Class (Win32)

Timer Class (delta time)

Input Class (holds the keys state)

Graphics Class (OpenGL, DirectX etc.)

 

http://www.rastertek.com/tutdx11.html has a great tutorial.


Edited by irlanrobson, 23 September 2013 - 08:38 AM.


#3 FGFS   Members   

345
Like
0Likes
Like

Posted 23 September 2013 - 10:17 AM

Apparently I can use SDL. As I already use that, I'll go with that.


Edited by FGFS, 25 September 2013 - 02:23 AM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.