I need it to get keyboard input, hence I want it to be transparent. Also, if possible within the already existing Opengl app. (x-plane plugin)
Jump to content
OpenGL API Specifications
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Posted 23 September 2013 - 08:37 AM
I don't know about your skills but if you are using C++ go with SFML. It's more object oriented. If you have some time to play, create your own framework. That is:
System Class (Win32)
Timer Class (delta time)
Input Class (holds the keys state)
Graphics Class (OpenGL, DirectX etc.)
http://www.rastertek.com/tutdx11.html has a great tutorial.
Edited by irlanrobson, 23 September 2013 - 08:38 AM.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.