I will cut to the chase on this one. I've made great mods for first person shooters before and want to make my own independent third person shooter (third person is easier to develop for). I've made excellent maps, models, textures, etc. downloaded tens of thousands of times, and have a group of hard working and dependable people to join me on this venture (some of them have even more impressive resumes than I do, with hundreds of thousands of downloads and smash Call of Duty maps).
We've chosen Unity as the game engine since it's the most affordable/easily licensed.To top it all off, our game reaches an untapped niche right now. I have absolute confidence the content for this game can be top-notch, the game would be tons of fun, etc.
However, none of us are coders. And frankly, I don't have much interest in learning it beyond what is needed for level design. I'm a solid game designer, great level designer, good at textures and models, etc. - programming just isn't my strong suit.
Is making a game in Unity feasible? Menu screens, net code... there's just so, so much programming to do. I'm wondering if there are mod tools for Unity that could do most of this for us, or if our best bet is to have a swath of incredible content and a portfolio there to encourage a programmer to come on board with us and give them a cut of the profits (I know what good programmers charge hourly and how many hours this game could take - I know I don't have anywhere close to enough money to cut it).
I'm realistic but ambitious. Do I need to take my ambition elsewhere, or is this project doable? Thanks.
(edited for grammar)
Edited by Thunder_Clap, 23 September 2013 - 02:29 PM.