Triangle strip rotation

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-1 comments, last by football94 10 years, 7 months ago

Hi guys

Ive been working on a ribbon trail or sword slash effect following certain instructions(link below) and have been using

the extended xna skinning sample as a platform for experimentation, so far Im just using a small triangle strip for testing

purposes. I feel as though Im pretty close but Im stuck at the placement of the strip rotation wise,right now the strip is sitting

in a vertical position parallel to the forearm(picture below) and what I would like to do is rotate the strip in a horizontal position if anyone has any advice on how this would done it would be much appreciated.

Thankyou

link to instructions by jwatte

http://xboxforums.create.msdn.com/forums/p/82905/500482.aspx#500482

extended skinning sample link

http://xbox.create.msdn.com/en-US/education/catalog/tutorial/skinned_model_extensions

picture of strip

[attachment=18037:9 23 2013 8 50 59 PM.jpeg]

bone location code below

Vector3 position ;


/// <summary>
        /// Draws the baseball bat.
        /// </summary>
        void DrawBaseballBat1(Matrix view, Matrix projection)
        {
            int handIndex = skinningData.BoneIndices["L_Forearm"];

            Matrix[] worldTransforms = animationPlayer.GetWorldTransforms();

            // Nudge the bat over so it appears between the left thumb and index finger.
            batWorldTransform1 = Matrix.CreateTranslation(position) *
                                        worldTransforms[handIndex];


        }

drawing code


 //draw triangles
            device.RenderState.CullMode = CullMode.None;
            basicEffect.World = batWorldTransform1 ;
            basicEffect.View = view;
            basicEffect.Projection = projection;
            basicEffect.VertexColorEnabled = true;

            basicEffect.Begin();
            foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
            {
                pass.Begin();
                device.VertexDeclaration = myVertexDeclaration;
                device.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 10);
                pass.End();
            }
            basicEffect.End();

triangle strip code


  public bool InitVertices()
        {
            myVertexDeclaration = new VertexDeclaration(device, VertexPositionColor.VertexElements);
            vertices = new VertexPositionColor[12];


          
                

                    if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(24))
                    {

                        vertices[11] = new VertexPositionColor(new Vector3(-5, 1, 1)  , Color.Red);
                        vertices[10] = new VertexPositionColor(new Vector3(-5, 5, 1) , Color.Red);
                       

                    }
             


            if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(44))
            {
                vertices[9] = new VertexPositionColor(new Vector3(-3, 1, 1), Color.Red);
                vertices[8] = new VertexPositionColor(new Vector3(-3, 5, 1) , Color.Green);
              

            }



            if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(64))
            {
                vertices[7] = new VertexPositionColor(new Vector3(-1, 1, 1), Color.Green);
                vertices[6] = new VertexPositionColor(new Vector3(-1, 5, 1), Color.Green);
                

            }







            if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(84))
            {
                vertices[5] = new VertexPositionColor(new Vector3(1, 1, 1), Color.Orange);
                vertices[4] = new VertexPositionColor(new Vector3(1, 5, 1), Color.Orange);


            }



            if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(104))
            {
                vertices[3] = new VertexPositionColor(new Vector3(3, 1, 1), Color.Orange);
                vertices[2] = new VertexPositionColor(new Vector3(3, 5, 1), Color.Yellow);


            }




            if (animationPlayer.currentTimeValue < TimeSpan.FromMilliseconds(124))
            {
                vertices[1] = new VertexPositionColor(new Vector3(5, 1, 1)* position1, Color.Yellow);
                vertices[0] = new VertexPositionColor(new Vector3(5, 5, 1)* position, Color.Yellow);


            }





          
            return false;
        }

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