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Code review for my first game ?

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#1   Members   


Posted 25 September 2013 - 02:16 PM

Hello , my name is kostas and i  am 18 years old student at ionian university( computer science ). My hopes are that someday i will become a good game / graphics programmer. After 7 hours of work i finished my first game tic tac toe ( 2 players no AI ) using c++(ide visual studio 2012 prof since its free for students ) and SDL . I will post my c++ fille and hopefully you could do a review of my code and suggest me what should i do better.... Your suggestions are necessary so i can become better! Thanks a lot for your time. link here : http://www.sendspace.com/file/6ktmss . For a reason i couldnt attach the cpp fille so i had to upload it ?!

#2   Members   


Posted 25 September 2013 - 03:17 PM

You have several typoes or spelling mistakes in code or comments, these are confusing or annoying to a maintainer but not really a problem (most notably SCREEN_WITDH)


There are a lot of global variables, some of which are not very descriptive or helpful, e.g. event / gameEvent. You might reduce the global variables by combining some of them into structs and/or putting them into arrays or some other container. It's also possible that some of them don't need to be global at all, and can be passed as parameters instead and/or held in a local somewhere.


Your variable and function names are not very descriptive and a maintenance programmer will need to refer to their declaration comments a lot. "state" might be better as "board_state", then we know what it's the state of. (conceptually, every variable is a state of something). Some function names don't start with a verb, for example "position" or "score".


"using namespace std" - I could possibly get into a Holy War over this, but I prefer not to use this nowadays.


Function position() ... this function needs the most work.

1. It is trying to do at least two things at once - determine the mouse click target and draw things on the screen. Logically, I'd try to separate these two operations

2. It does many rectangle-tests for the mouse-position, it looks like these could easily be refactored into an array or something else.

3. There is a great deal of repeated code


I suggest you might refactor position() into several stages, possibly different functions:

a. Determine whether the mouse-button has been clicked on a square, and which one

b. Check whether the square is a legal move (i.e. not already taken)

c. Draw the mark in the box


Obviously I can't see what's in your background image, but I suspect that the board has a regular grid, so you might be able to use a bit of arithmetic to work out the boxes' coordinates programmatically and not have to hard-code the locations of 9 squares.


However, if your tic-tac-toe grid is highly irregular, you could make an array of structs to store their coords thus:


struct myrect { int x1,y1,x2,y2; };

myrect rects[9] = {

  {30,25,210,165} , ...




Or whatever the correct syntax is!

#3   Members   


Posted 25 September 2013 - 04:25 PM

Thank you very much for your feedback and i am looking forward to correct all the things you said me. Also about the std i agree that is essential but since the program wasnt big enough i prefered not to use it. I will create my next game now , propably a blackjack and then a pong maybe ? Anyway when i finish it , i will post it here and hopefully i my code will be better eventually. Thank again and i appreciate your help!

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