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OpenGL 2.0

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#1 Sock5   Members   

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Posted 04 October 2013 - 02:02 PM

Hello everyone, I have an urgent need to make a simple OpenGL 2.0 renderer and I'm not allowed to use GLUT or any wrapper/utility libraries, just OpenGL 2.0.Could someone point me to the required OpenGL 2.0 SKD?I havent really developed with anything other than 4.0 and 4.0 is kind of included with the other headers with Visual Studio.When I google it, all I get is OpenGL 2.0 ES topics, which I know is based on GL 2.0, but not sure about headers/libraries/stuff like that.


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#2 SimonForsman   Members   

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Posted 04 October 2013 - 02:09 PM

&amp;amp;amp;nbsp;

Hello everyone, I have an urgent need to make a simple OpenGL 2.0 renderer and I'm not allowed to use GLUT or any wrapper/utility libraries, just OpenGL 2.0.Could someone point me to the required OpenGL 2.0 SKD?I havent really developed with anything other than 4.0 and 4.0 is kind of included with the other headers with Visual Studio.When I google it, all I get is OpenGL 2.0 ES topics, which I know is based on GL 2.0, but not sure about headers/libraries/stuff like that.

&amp;amp;amp;nbsp;

Everything you need is included in the Windows SDK, there is no official OpenGL SDK, Also, there is no way to explicitly use OpenGL 2.0 in Windows, you just create a context (using wglCreateContext) and get whatever version Windows gives you, if the implementation supports OpenGL 2.0 then all 2.0 functionality will be available as ARB extensions.
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