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Goblin King!

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#1 anttoo   Members   

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Posted 06 October 2013 - 09:49 AM

Inspired by tons of RPG Sims, I'm starting the development of my own game: hopefully involving the managment of Goblins and other creatures in a world made of blocks!

Click here to view the project

#2 anttoo   Members   

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Posted 06 October 2013 - 09:52 AM

The hope is to get a playable Alpha ready for download in late Novemeber, that will hopefully feature basic systems for a reasonable number of areas of the game:

            1) Building

            2) Farming

            3) Combat

            4) Gnome motorbikes... maybe



#3 Orymus3   Members   

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Posted 13 October 2013 - 05:00 PM

wondering if 4 is a joke...

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The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.

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#4 anttoo   Members   

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Posted 24 October 2013 - 03:39 AM

Update! Have been working away, setup a development blog to talk about some of the things I'm doing with the game.

 

I'm using C#, so hopefully lots of interesting C# stories/snippets will be up there,

 

http://miscellaniadotnet.wordpress.com/



#5 anttoo   Members   

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Posted 24 October 2013 - 03:42 AM

wondering if 4 is a joke...

 

Me too.... the idea of motorbikes is more centered around the concept of oil extraction...

 

So in the world, the idea is that there will be large pockets of oil deep in the earth, that your men/goblins/dwarfs can extract and bring to the surface in barrels to use for lighting/powering engines/ or something else??