Are there any modern methods or addons for Blender 2.6 that help with the texture mapping process of levels?
UV Unwrapping is good for some types of models, but when I'm designing architecture I want to select a face and arbitrarily tile and rotate a texture over it. I'd also want some kind of alignment tools. If anyone's ever edited levels with Doom Builder and used the texture align tool, I'd want something similar.
This is the closest I've found, but it's pretty old. It probably won't even work with the BMesh system even if I get it compiling.
I'm familiar with the texture mapping tools in editors like Radiant for games like Quake 3 and Doom 3. Others are probably familiar with UDK or Source engine texture mapping. I'd want a tool similar to that.
In 3DS Max I was able to use the UVW Map Modifier to do this, and even then it was a bit cumbersome compared to the above mentioned level editors. It was hard to align textures between faces and base tiling off of real world units. I'm switching to Blender for now since I'm no longer a student working on student things, and Blender's Python API is infinitely better than Max Script and faster to iterate on than C++ dll plugins.
If no one has any suggestions I may try modifying the above linked script to work with current versions of blender and add a few things of my own if needed/doable.