It's for this game: http://www.gamedev.net/topic/648921-minotaurs-unicorns-old-school-rpg/
First of all, I was making RPGs for decades already, so I don't need examples of existing stuff (the odds are I know it already) Also I don't want D6, GURPS, etc. What I look for is, well, more like a fresh look at this, that is not mine (after designing these systems for so long I got my habits and these gets in the way).
I want something simple (the game is not complex at all), fairy tale like, a bit childish maybe, relatively light. Yet it does not mean it can't be unique or traditional with a twist.
So far I plan to go this route (just an example):
Constitution (HP bonus)
Intellect (MP bonus, also higher level spells have a min intellect requirement)
Dexterity (evade chance)
Accuracy (hit chance)
Speed (initiative, the order in which characters act)
There are also several resistances:
Level up grants only HP and MP and damage (hidden bonus, strength is a separate thing), based on profession (barbarians get more HP than mages), also some professions/races will get small resistance bonuses. Attributes are earned in dungeons (by touching magic crystals). Resistances are gained via items and temporary resistance boosts via drinking from fountains/wells and spells.
How you would do it?
BTW, if you feel the current system is OK and I'm sweating over nothing, say it too.