I am working on a new strategy game (Tactical Overload), but I want it to be unlike any other. I am wondering if any of you have any ideas or examples from games you like that you'd like to see in other games. I have hundreds of ideas myself, but I would like to compare thoughts. This strategy game is going to be different than others. Instead of concentrating on only one or two genres of strategy such as nation/city building, combat, economics, crime, construction, transport, politics, et cetera... I want to combine many genres into one game. Let me know if there's something unique you'd like to see.
EDIT: One of the main differences between this and other games will be interactive dynamic gameplay. For instance, most strategy games have a player managing some kind of large entity, usually a country. This limits realistic dynamics from simple things like different ambitions to more extreme events such as revolutions. An example of how I want to make it different is that in Tactical Overload a player or two may create a state, but within the state could be other players running businesses, families, political parties, et cetera.
Edited by ScottJones, 13 November 2013 - 08:23 PM.