I'm learning GameDev by developing a tile-based game.
I've implemented swept SAT using the great PolyColly tutorials. My "future-collision" response code is working very well but the "current-collision" response code is having trouble when resolving multiple collisions (like on an inside edge). Note that I am disregarding edges that are marked as "empty" as suggested by the great MetaNet tutorials.
I've included 2 screenshots of the problem.
I can provide code on request.
I would really like to understand what is happening here.