I am not new to programming but I am a complete newbie to OpenGL. I played around with XNA for a couple of years now and decided to learn opengl. So I got a copy of the superbible 5th edition. The first 4 chapters were ok. But now there are things which I really don't like.
1. They use their own libraries and .h-files. And I have the impression of only scratching on the surface all the time.
2. The Shader-chapter got me completely confused not least because of the custom Libs and .h
So is there any OpenGL books you could recommend where one can learn it from scratch? I read about "Beginning Opengl Game Programming" would you recommend this?
Edited by Prot, 25 October 2013 - 04:43 AM.