I'm currently working on a game in which there is a combat playback simulation sequence (all is automated).
In an effort to keep the player informed of what is happening, I've recently added 'gauges' to keep track of each ship's life and the status of their weapon.
I use the below color-coding:
Green: Friendly ships' life (also determines they are YOUR ships).
Red: Enemy ships' life (also determines they are your OPPONENT's ships).
Blue: Readiness status of each weapon (cooldown/reload).
There's currently a lot of gauges on screen and I was wondering if anyone had suggestion on how to better organize all of this information.