I've been fiddling around with matrices. I think I have everything it working, however, the results seem kind of strange.
45 degrees rotation around the z-axis.
It seems like the proportions after rotations are incorrect, is this just me or what?
I've set the FOV to 90 degrees and the aspect ratio to 1024/768 for a 1024x768 window.
Thanks in advance for any help.