I have an issue with my heightmap where any gentle slopes aren't saved with enough detail to reproduce the same gentle slope. Since its only greyscalemy range is 0-255. When it goes across several pixels to drop down, it creates a staircase type effect where it is flat and then drops suddenly to the next level. I can't really decrease my vertical scale since I want the mountains to be high enough, and I don't know what tool I can use to create a 24 or 32 bit heightmap. I also don't have time to make my own. Is there a way in code to smooth it out? I was thinking about influencing each point by the ones near it.