Let me preface this by saying I'm a shit drawer and would not call myself an artist, impressionist, or anything that takes lots of experience.
I'm making a low-light 3D game for OUYA. I want to use fairly simple assets with low poly counts but make them very attractive (with practice) by sort of texturing them with a starry-starry night impressionism.
Here's a screenshot of my attempt.
If any artists want to give me advice or if any skilled experienced 3D pros want to warn me against wasting time I would greatly appreciate it.
(P.S I see that annoying blue line...I've tried a million times to find it and fix it)