Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

GUI strategy for OpenGL with .NET

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Erithtotl   Members   

106
Like
0Likes
Like

Posted 07 November 2013 - 02:20 PM

I'm currently learning OpenGL.  I'm a .NET programmer and I'm wondering if there's a good toolkit, API, add on, or other for building GUIs in OpenGL that will work well with .NET without massive effort?

 

Any suggestions or advice would be helpful.



#2 laztrezort   Members   

1058
Like
0Likes
Like

Posted 07 November 2013 - 02:48 PM

I've used an OpenTK control within Winforms successfully, and it's pretty easy: http://www.opentk.com/doc/chapter/2/glcontrol

 

Unless you mean creating a custom GUI inside OpenGL, in which case I don't have much experience.



#3 Erithtotl   Members   

106
Like
0Likes
Like

Posted 07 November 2013 - 03:50 PM

I've used an OpenTK control within Winforms successfully, and it's pretty easy: http://www.opentk.com/doc/chapter/2/glcontrol

 

Unless you mean creating a custom GUI inside OpenGL, in which case I don't have much experience.

 

Yeah I was talking about creating GUI's inside an OpenGL graphics space. But now that I think about it, hosting the OpenGL control inside a WPF GUI might be enough.






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.