Hey guys I'm on creating a post processing pipeline and after a long day of work I can't find a solution for my problem.
I create a quad with 6 vertices/indices with a texture ( + rendertarget,shaderresource,sampler) , set the rendertargets before scene rendering , then I render the normal scene....after that I disable the Z Buffer, set the backbuffer as target, set the Constantbuffers for the quad ( Worldmatrix -> Identity, View -> like all other objects , projection -> XMMatrixOrthographicOffCenter(-1,1,-1,1,0.1f,100.0f) ) and the shaders + shaderresources... everything works , my quad shows the rendered scene but when I rotate the camera the quad don't remain at fullscreen, but moves like the normal view does... I think I have to fix the plane to the cameras view or what does I have to do now I really don't know :/
Thank you !