I haven't coded for a long time now(used to do it as a hobby when I was younger) but recently got the urge to create a point and click adventure game engine. I would like some info about getting articles and documentation on how to go about this.
My concept of a game engine is some form based IDE that lets you specify rooms, sprites, backgrounds, events. I assume the events would be scripted somehow but have no clue how to work on a scripting engine and how a custom script becomes compiled code. For the graphics I would use one of the free graphics libraries for Windows C# out there.
The functionality of the game I would want to create with my engine would be pretty limited at first. Just want 2 rooms, objects you can look at and add to your inventory and a defined screen region for walking.
Can anyone help? Thanks....