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What graphics API should i use for a Heroes 3 style game?

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#1 Melkon   Members   

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Posted 12 November 2013 - 11:10 AM

Hello!

 

I like to start a Heroes 3 style project with C++, i think about what API should i use for graphics?

Now i mostly think about SDL, i have no experience in it yet tho.

Is someone who have experience with it can tell me if there is any issue with SDL for a bigger project?

 

Thank you for answers!


Edited by Melkon, 12 November 2013 - 11:12 AM.


#2 GuardianX   Members   

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Posted 12 November 2013 - 12:13 PM

SDL is capable of handling it. I would advise you to use SDL 2.0 tho.



#3 wintertime   Members   

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Posted 12 November 2013 - 12:44 PM

You may want to use SFML instead, because its a nice and clean C++ library. Though if you dont mind using a C API you could also use SDL.



#4 Melkon   Members   

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Posted 12 November 2013 - 12:47 PM

You may want to use SFML instead, because its a nice and clean C++ library. Though if you dont mind using a C API you could also use SDL.

I used SFML for my other project, i like it but i want to learn something knew.

 

Thank you for answers!



#5 wintertime   Members   

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Posted 12 November 2013 - 12:56 PM

There is also GLFW, if you want to try an extremely streamlined C library without any extraneous stuff. But you would have to use OpenGL directly with it.



#6 GameCreator   Members   

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Posted 12 November 2013 - 04:36 PM

I really like HGE for 2D projects.   It's only for Windows though.



#7 Solid_Spy   Members   

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Posted 12 November 2013 - 08:54 PM

I guess it depends on whether or not you have long term goals to turn your 2d game into a 3d game in the future. If not, you can use sdl 2.0, if so, you can still use sdl, but with opengl.






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