I'm trying to make the switch to DirectX11 and I'm having some trouble with some things. One thing that I need to be solved is how I can set up an orthographic projection?
My focus is on 2D and I feel like this is pretty important
I know from Direct X 9 you could do this and you have an Orthographic Projection
D3DXMATRIX out; D3DXMatrixOrthoOffCenterLH(&out, 0.0f, 800.0f, 600.0f, 0.0f, 0.0f, 1.0f); device->SetTransform(D3DTS_PROJECTION, &out);
But how is this done in DirectX11? I'm having trouble finding resources that can explain this properly