I'm new to the forum so my question.
At first, i wanted to create a gta style game because i loved it so much. Searched the web for information and i gathered as much as i could. Game engines was a real pain because none were meeting my requirements. Unreal, unity, blender game engine, Bethseda, source engine and even cry engine. Cryengine did come really close but it had some problems.
1. the unknown license
2. the face that i don't get the source code
3. the fact that cryengine 3 is more optimized than 2 thereby not allowing for really big open world games because of floating points accuracy.
SO which engine did i find, the younger not so popular sister of cry engine, TORQUE 3D. It had almost all what i needed without the crazy license and access to the source code. Now, after going on search the net leave for awhile, watch dogs demos came. I'm watching them as I'm writing this. It is supercalifragilistically awesome. My needs increased because watch dogs has so many things i haven't seen torque do so please i would really want to modify this engine to perfection(almost) and use it.
I can't really seem to find c++ tutorials or maybe i haven't searched enough. I want to modify the torque 3d engine to be really good because it has some faults with the AI, lip synching, the way plants look water physics and physics is really a must for me.
I am not sure where to start but i have this image gotten from the game engine architecture book. Unfortunately i don't and can't afford the book, yet.
Can someone please point me in the right direction.