I searched forum but pity most of results were pretty archaic. I know gamedev is more like non-browser oriented but still believe I can get some input.
I am working on a browser game and since it will be persistant, pity I have no luxury to design game allowing multiple accounts. So there will be a constant battle with multiers.
Can't recall (probably here) but someone mentioned being "too enthusiastic" about multi-free game and imposing restrictions and formalities on players will make you lose in mid-long run. Not to mention trouble of false positives. This narrows already limited options when it comes to browser gaming.
Cookies and Flash LSO (which is not available @ smartphones and tablets) are already exposed and you can't rely on IP. In that case , lame but true , a multier can change IP and clear browser cache and go on. I am not aware of effectiveness of database mining for heuristic scans.
So, I'd like to hear from you regarding this.
Thanks in advance.
Edited by Unduli, 30 November 2013 - 09:21 PM.