Jump to content

View more

Image of the Day

Adding some finishing touches...
Follow us for more
#screenshotsaturday #indiedev... by #MakeGoodGames https://t.co/Otbwywbm3a
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Making futuristic bitmaps.

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Uninite   Members   

101
Like
0Likes
Like

Posted 04 December 2013 - 05:38 AM

Hello, I would like to make sci-fi bitmaps for walls, ground, and such.

However I have no idea where to begin or how.

I am thinking of making a futuristic first person shooter.

I use 3ds Max.



#2 LorenzoGatti   Members   

4407
Like
0Likes
Like

Posted 04 December 2013 - 08:19 AM

You might look for free textures to borrow (for example on opengameart.org) and/or recruit an artist ASAP. If you are unable to draw placeholder-quality textures, or to edit photographs of real walls and grounds to make them usable as textures, you should reconsider the whole project.

Omae Wa Mou Shindeiru


#3 Kaptein   Prime Members   

2216
Like
1Likes
Like

Posted 04 December 2013 - 08:53 AM

You do have alot of options because you are using 3ds max. You have access to a wide array of procedural textures and materials. Using them properly could net you really good placeholder graphics. With some extra effort on top, you may not need textures that much. I am guessing that this is related to game programming, and in that case you also have the option to render your materials to textures.

 

Take some time and focus on learning 3ds max. Otherwise, there are always free textures, as was said above.

 

I googled and found an image of a material which is most definitely possibly to create using standard 3ds max materials:

http://www.3dm3.com/tutorials/ps/

 

Even though the tutorial used custom materials, it's just a matter of learning how it all works. Eventually you will be able to easily go from concept to material by not having to guess as much.

Remember that everyone has to go through the same learning process. :)

 

good luck


Edited by Kaptein, 04 December 2013 - 08:58 AM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.