I'm currently in the cable advertising industry as a Release Engineer. I've only been in it a short time, 1.5 years, and it was a job I took straight out of school because I needed the money bad enough that I couldn't hold out for a game dev job. After 1.5 years, I feel that I'm in a better position to start looking for game dev jobs again, and my resume is looking pretty rough.
The main problem is that my only "good" experience is in a field, Release Engineering, which I quite frankly don't want to stay in. I see Release Engineering jobs at game studios from time to time, but I cringe at the thought of even applying for them simply for the fact that I don't want to become specialized in it.
I've applied to tools programmer jobs, technical design jobs, and junior production jobs with a similar resume, although (of course) I try to tweak it to match whatever I'm applying to.
My resume is below. I know it needs work, particularly with that first section. I put this together after reading some of Marc Mencher's material on resumes. Overall, guidance on resumes is so back and forth: "Don't put a skills section / Put a skills section, Don't have an objective / You need an objective, Only one page / More than one page, etc..."
I asked the girlfriend to look at it, but she is (as expected) too nice about it. I need you guys to tell me what's what.
NOTE: I'd like my resume to be the focus of this topic, but if you want to criticize my site, go ahead; I'm constantly changing it (to the detriment of developing more content, I assume).
EDIT: Noticed a typo, new doc up.
Edited by tigertheory, 16 December 2013 - 11:03 PM.