I'm Anthony, and I'm super excited to post my second article here to GameDev.net. I am the lead dev for a game called Artifex Dei. I have been working on writing bi-weekly articles about some of the materials and experiences I came across while designing and coding this game.
This second article talks about a few gripes I have with Tower Defense games, where some of their pitfalls lie, and how they can be greatly improved. Most of the topics I touch upon in this article can also be applied to game design in general, since many of the same principles still apply.
You can read the article here: http://www.artifexdei.com/tower_design.html
Let me know what you think!
About Artifex -
Artifex Dei is a new concept; an open-world tower defense RPG. The player must balance their time between exploring dungeons and gearing up, and building additional towers to bolster their city defenses. Along the way, new abilities are unlocked, and new biomes are discovered. Poke around the website and check it out!
We have a short description of the game posted in our About Section,
as well as several screenshots in our Media Gallery
Keep yourself updated from our twitter account @artifexdei, and stay tuned for the next article, about creating In-Game Cutscenes.