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DirectX 9 performance : batch matrix

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#1 AlanWu   Members   

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Posted 26 December 2013 - 06:28 PM

Currently I decide to use batching render in order to improve performance. I found texture atlas, a method to batch a lot of textures. But what about different object have different matrix? Can we do that in a batch? I think we can transform all the matrix into vertex. But I don't think it has a good performance. Any ideas?
Thanks!

#2 L. Spiro   Members   

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Posted 26 December 2013 - 07:33 PM

Research instancing.

 

 

L. Spiro



#3 AlanWu   Members   

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Posted 27 December 2013 - 01:24 AM

Thank you!






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