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Rendering to multiple cubemaps in a single pass

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#1 dichotomy   Members   

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Posted 03 January 2014 - 07:37 PM

Hey everyone,

 

Initially, I'd like to apologise if this has been covered, but I have been searching high and low for this topic and it seems to be something rarely discussed (if at all).

 

I have a fully functioning single-cubemap render pass. I am writing some lovely depth data to a single cubemap perfectly.

 

My question to you is how do I write to multiple cubemaps in a single render pass. I have configured shaders to write multiple outputs before to normal GL_TEXTURE_RECTANGLES, so I presumed that combining the information that I have on both topics would be enough, but I am unable to get it to work.

 

I sincerely apologise for the vagueness of my question, but I'm at a bit of a loss. Is there any chance for any help?






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