I'm a long time C++ programmer (hobby) and lately I've been poking C# with a few small projects. I've always had the feeling that all these online MMO medieval games were too "fantastical" and out of line. So I thought my next project could be making one of my own.
Here's what I think I want to create:
- A realistic medieval society kind of simulator.
- Isometric perspective, or 2.5D, or 3D 45º i don't really know what you call it. It would look between this:
I havent decided yet the exact look, but you get what I mean.
- Also, ideally it would be playable by a lot of people at the same time, like Diablo.
Suming up, I'm a programmer who knows nothing about 3D or game design but I'm a very fast learner and I'm willing to invest money too (i was thinking to hire an artist if i see it's too time consuming for me for example).
What I need to know is, what technology should I use? What software does one use to achieve what I want to achieve? Should I go Unity? Should I build it from scratch using some engine? Which one and why? What should I use to do the art part? What's the general process of developing a game such as mine?
I really hope there are skilled enough people here to answer these questions.
Thank you very much!
Edited by Cifra, 07 January 2014 - 07:54 AM.