I'm looking for a good CG book to read.
I've already read the following CG books:
-Real Time Rendering, 3rd ed
-Practical Rendering & Computation with D3D11
-3D Math Premier for Graphics and Game Development
-Physically Based Rendering, 2nd ed
I'm considering buying "Computer Graphics: Principles and Practice: Principles and Practices 3rd ed" but I'm not sure if it's worth the money since RTR and PBR cover the same topics.