Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

How does one typically handle the resizing of a 2D game?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 BitMan   Members   

115
Like
0Likes
Like

Posted 14 January 2014 - 03:13 AM

Hello! I am new to game development and decided my first project would be a simple two-dimensional game. I am programming the game in Java and using the LWJGL and Slick2D libraries. Anyway on to the question. I was wondering how people usually handle the resizing of a game.



#2 AlanSmithee   Members   

2070
Like
0Likes
Like

Posted 14 January 2014 - 03:24 AM

Hi!

 

I am not 100% sure about your question, but if I understand you correctly, I think that I asked a similar question recently:

http://www.gamedev.net/topic/652183-2d-logical-to-view-conversion/



#3 BitMan   Members   

115
Like
0Likes
Like

Posted 14 January 2014 - 10:10 AM

Thanks!






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.