Im creating a minigame something like RPG and i want to make camera that follow my character.My problem is that object "postac" is moving forward and backward with camera correctly but when i want to look left or right i doesnt change what im doing wrong ?How to use this rotatef function or what to change pls help me. If u want to check how it works download and run zegar.exe file from my dropbox a
https://www.dropbox.com/sh/wmywu1xqji7dmvn/0lSi2pJO1r
void Display()
{
glClearColor (0.0,0.0,0.0,1.0);
if (deltaMove)
computePos(deltaMove);
if (deltaAngle)
computeDir(deltaAngle);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( x, 1.0f, z,
x+lx, 1.0f, z+lz,
0.0f, 1.0f, 0.0f);
glTranslatef( 0, -40, -10 ) ;
niebo();
makieta();
glPushMatrix() ;
glTranslatef( x+lx, 1.0f, z+lz ) ;
glRotatef(angle,x+lx, 1.0, z+lz ) ;
postac();
glPopMatrix() ;
glutSwapBuffers();
}