Selling game mods?

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0 comments, last by frob 10 years, 3 months ago

Hi,

I have an interesting question. Say I created this awesome mod for a game, but I'm unsure which game the mod works best with or if they would want it in their final product.

Does anyone have experience selling mods to game companies? How does the process typically work? If the game in question doesn't have a private beta and is still in production, did you have to fly to the dev studio or work remotely dealing with the developers as they integrate your code into their product? Did you test the mod with many different game engines? Did your mod have so much functionality that an entire game could be built around the concept, but in the final product they only used it for one small section in the game and did that made you sad?

Lots lots lots of questions. I'm curious how smoothly the process went for other coders and ultimately how lucrative it was.

"Take what's useful. Discard what's useless. Add what is your own." - Bruce Lee
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That leads to some intriguing questions.

If the game is in private beta, how did you get a copy of it, how did you develop your mod? If you were somehow involved with a private beta you really ought to tread with caution and discus it with the developers before doing any more with it.

You mention targeting multiple games, I'm not aware of any mods that do that sort of thing, as each game executable is unique. I can imagine games with expansion packs that are designed for modding, where you can write a mod for the base game that modifies functionality across both core and EPs.

Games that support modding usually have the explicit blessing of the publisher as part of the modding API and documentation. They often have forums and chat sites to discuss and share the mods. These are also generally the easiest to develop for, and many games have active and supportive mod development communities.

Games that don't support modding directly but get modified generally do not do so with the permission of the company. Exactly how that is handled is up to the company and the nature of the mod. Just because they allow it for one title doesn't mean they allow it for everything: sometimes a major publisher will allow mods on one product but vigorously defend another.

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