Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

vital exe resources

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
3 replies to this topic

#1 proanim   Members   

454
Like
0Likes
Like

Posted 18 January 2014 - 06:06 PM

I am looking for a way to load shaders for exe when using directx, but now since I directx has its own functions for loading this stuff i don't think putting them in exe as resource files will work. I want this so I can distribute my program as stand-alone application without need of installation. Is there a way to do this? or am I required to give this stuff with the exe?



#2 SeanMiddleditch   Members   

17489
Like
1Likes
Like

Posted 18 January 2014 - 11:11 PM

I am looking for a way to load shaders for exe when using directx, but now since I directx has its own functions for loading this stuff i don't think putting them in exe as resource files will work. I want this so I can distribute my program as stand-alone application without need of installation. Is there a way to do this? or am I required to give this stuff with the exe?

 

What do you think won't work with this?  You just need to distribute the _compiled_ shaders (created with fxc) instead of raw sources.


Game Developer, C++ Geek, Dragon Slayer - http://seanmiddleditch.com

C++ SG14 "Games & Low Latency" - Co-chair - public forums

Wargaming Seattle - Lead Server Engineer - We're hiring!


#3 Bacterius   Members   

13164
Like
0Likes
Like

Posted 19 January 2014 - 01:11 AM

 

I am looking for a way to load shaders for exe when using directx, but now since I directx has its own functions for loading this stuff i don't think putting them in exe as resource files will work. I want this so I can distribute my program as stand-alone application without need of installation. Is there a way to do this? or am I required to give this stuff with the exe?

 

What do you think won't work with this?  You just need to distribute the _compiled_ shaders (created with fxc) instead of raw sources.

 

 

There's no problem with embedding raw shader source code as resources too, though you might prefer not to because of longer loading times (or obfuscation).


“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”


#4 ApochPiQ   Moderators   

22551
Like
4Likes
Like

Posted 19 January 2014 - 02:45 AM

Begin with FindResource, hand off the result to LoadResource, and then invoke LockResource to get a pointer to the data. You can then hand that same pointer to your graphics API of choice to load the shader resource, either as raw source or as a compiled binary form.
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.