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Posted 19 January 2014 - 03:44 PM
Posted 21 January 2014 - 05:46 PM
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Posted 24 January 2014 - 06:59 PM
True, but my question was whether releasing a game for free leads to a larger audience and greater exposure, whether via the media, word of mouth, or other means. Basically, is it worth it?
Edited by toulhou, 24 January 2014 - 07:00 PM.
Posted 25 January 2014 - 01:10 AM
Not necessarily. If people want to try your non-free game without paying for it they'll just pirate it, and with cracked copies of even smaller indie games being fairly readily available that's really not a whole lot more difficult that tracking down a free to play game.
If your game is of a scale where it surprises people that you've released it for free, or if you've already got a name for yourself then a free game might attract more attention than usual, but I think in general for most people there probably isn't really much of an advantage in either case.
If you're starting out as an unknown then you're an unknown either way, and you're going to need to work hard to get anyone to pay attention to your game. If it's good you may generate word of mouth whether it's free or paid, and if it's bad you probably won't.
The above is however all based on reasoning and feeling rather than any statistical evidence though.
- Jason Astle-Adams