I have started writing a game recently, I have seen that Qt has defined many useful class ( QMatrix4x4 and all the OpenGL functions and many others ). Now my question is what will be the performance penalty of using Qt if any?
I noticed that some of the class have all constructors and functions defined as inline, so in order to prevent inlining is it worth inheriting to try keep size in check? any suggestions, comments and links will be welcome
Thanks in advance