I am having problems implementing any fx for normal mapping with multiple lights (except one with multiple passes). This is going to sound like I want someone to "do my homework", but I'm to the point of desperation.....
The problem with the multi-pass approach is that I end up rendering the scene multiple times. I found a few fx's that do this in a single pass, but they don't work (I can't understand how to make them work properly). I had asked for help on one of them a few weeks ago with no luck.....
Now I'm begging for some help. I would like a link or even the actual file with FULL explanation of how to implement it (make it SUPER SIMPLE to understand). HLSL has a lot of terms I have yet to wrap my head around, so the simpler to implement the better.
Here is what I would like:
-- normal mapping
-- ambient light
-- multiple point lights
-- multiple spot lights (could be cubic lights)
-- at least one directional light
Thank you in advance.......