I'm building a side-scroller. Currently I'm using tileable textures to build my levels. Problem is I want to make a beautiful game, and tiled textures don't exactly cause gasps of visual ecstasy.
My question is, how do games get such awesome level textures without having to draw the entire level by hand? Refer to my examples below. You can see that the ground the player is walking on does indeed recycle textures, but not in the static way that tiles would. How do is this done?