I dont know but when i compare opengl with some higher level
functions opengl seem to be just to low level making me programming
boring lowlevel things -so i thing it is to low level api On the other side for
lov level maniacs this is probably to high level not giving control over each
possible lov level hardware possibilities... So for me it seems that opengl
is both to low level (taking one philosophy of what it should be) and to high
lewel taking the other philosophy. what are the opinions?