Just wanted to share a little demo i made for a game programming class i teach in my local university. The class is about exploring game systems and architectures used in developing (2D) games.
I was nearing the end of the course's lecture and i felt a sudden urge to create a concrete example tying all the systems we have covered so far. This way the students will have a better understanding on how these systems interact with one another to form a whole game. Its not much but i think its enough to show its functionality and get their creativity flowing for their game project.
Source and executable is included in the download link below. This was a quick and dirty implementation of the demo so i'm sure there's a ton of bugs and some poor OOP designs and gameplay code but this was just a demo i came up for 2 nights(mostly trying to get the basic collision/physics system to work). I'd like to continue working on this some more but that's the only time i've got.
Edited by BrentChua, 29 January 2014 - 11:46 PM.