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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
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Recommendation for a junior generalist / gameplay programmer portfolio

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#1 agentleo   Members   

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Posted 03 February 2014 - 01:04 AM

I am currently in process of reorganizing my portfolio site  as I am looking to get into a junior generalist or gameplay programmer position and I am curious to what are some of the key programming techniques , or examples recruiters would be interesting in seeing.  To give a little background info I am a mid twenty's new grad B.S Software Engineering student looking for my first full time job in the industry.  I have 5+ years work experience outside  of the industry working in technical positions , (so I am experience working in a professional environment, but as far as industry cred I know this may mean little if anything at all. ). Currently I plan to have a few tech DirectX level demo's showing off various  rendering techniques for a side project game engine I am working on for experience. I also plan to have a  full space shooter clone game with all  the bells and whistle ( menu's, highscores, etc). All these will be done in C++ except for maybe a C# demo I may throw in to display my actionscript 3.0 skillset  with Unity Scaleform integration. I have more older projects I can use but I want to show off what my current skillset is, not what I have done in the past so I am going for a quality over quantity approach so I want to limit my portfolio  to a best of.  Any suggestions would be appreciated and if you have any leads that will be out at GDC this year I would definitely love to talk more.


Edited by agentleo, 03 February 2014 - 01:09 AM.

Just a wannabe grinding in this game we call Life.

#2 C0lumbo   Members   

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Posted 03 February 2014 - 12:17 PM


I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc).

 

It's not clear from that whether you're already planning to, but there's something to be said for having a released game. If you can get your space shooter clone out on the Android/iOS app store, then it shows you've got that all-important finishing skill.



#3 agentleo   Members   

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Posted 03 February 2014 - 02:38 PM

 


I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc).

 

It's not clear from that whether you're already planning to, but there's something to be said for having a released game. If you can get your space shooter clone out on the Android/iOS app store, then it shows you've got that all-important finishing skill.

 

this is something I will consider , but I really haven't commit to it as quality of some art assets I use are not really production quality , but its not out of question for me to replace them with some production quality assets. 


Just a wannabe grinding in this game we call Life.




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